Scene Lighting
First off, the entire scene needs to be lit as desired. Once the light model has been picked (these can be found in Brush/Library/Lights), spawn a SimpleLight entity from the RollupBar.
Once this is done, place the entity directly inside where the source of the light would be (i.e the bulb). You'll need to make sure that the bulb isn't casting shadows in its entity parameters in the rollupbar
otherwise the light will be blocked. If it's not possible to single out the bulb and stop it from casting shadows, simply place the light underneath the light source.
There are a number of parameters that can be configured in a light entity to enhance the look of your light. More in depth information on what each parameter does can be found in the CryWiki
Light Entities article, however shown below are a good choice of parameters that I have used in my levels.
Once you have lit the scene as you would like it, it's now time to move on to adding the eye candy for the light entity.
Adding Beams
In order to add a beam whilst keeping the area lit as you set out earlier, we're going to create another light. Perform the same step as before to spawn this light. To create the light beam,
we need to assign a texture and a material to the light. The texture can be applied by clicking on the "Texture" parameter, clicking on the yellow browse button in this parameter, and choosing a texture.
In this case we're going to pick the tunnel_light.dds found in game/textures/lights.
Next up, we need to choose the material. Select the light, press M to open up the Material Editor, and browse to the Materials/Lightbeams folder. I'm going to choose the
lightbeam_floodlight.dds texture, but as you can see many others are available. Finally, click the Assign Material to Selection button (shown in the top left corner of the image below).
You will now have a light beam! In order to create the best looking effect, it is recommended to play around with the parameters again, as the lightbeam can look vastly different under varying settings.
Remember to set the radius of the light so that the beam reaches below the ground, as a lightbeam stopping in mid-air is often very unrealistic. Shown below are the recommended parameters I used for my light beam.